Commander Cluck - iOS

Commander Cluck is a procedurally generated side scrolling jump-flap mechanic game. I adopted the simple endless runner to include a jump with a flap 'joust-like' descent. I created a space rooster adventurer to match the character's mechanic and created a world of bad guy aliens, called Zorcanians, for him to squish.

I developed all the art assets in Adobe Photoshop and After Effects and partnered with Kiran Rao and XDev Studios for the development in Cocoas2D.